|
Creative
making and tinkering takes place in many settings,
and is a rich context for learning about science, technology, engineering,
and art. What are people learning as they make? How do we support making
experiences for famlies with young children? What's
are the various ways that facilitators encourage (or discourage) fluency with
technology and materials? How does a maker identity develop and does that
have consequences on STEM later engagement? |
P U B L I C
A T I O N S
Yannier, N., Crowley, K., Do, Youghwook, Hudson, S.E., & Koedinger, K.R. (2022) Intelligent
Science Exhibits: Transforming Hands-on Exhibits into Mixed-Reality Learning
Experiences. Journal of the Learning Sciences, 31(3), 335-368.
Bonnette,
R. & Crowley, K. (2020). Legitimate
peripheral participation in a makerspace for emancipated emerging adults. Emerging Adulthood, 8(2), 144–158.
Louw, M., Barbuto, N., & Crowley, K. (2017). Designing Learning Pathways
in a Complex Learning Ecology: A Research Practice Partnership Focused on
Parent Brokering. In B. DiSalvo, J. Yip, E. Bonsignore,
& C. DiSalvo (Eds), Participatory
Design for Learning: Perspectives from Research and Practice. New
York, NY: Routledge. pp. 93-112.
Brahms, L.
& Crowley, K. (2016). Making
Sense of Making: Defining Learning Practices in MAKE Magazine. In K. Peppler, E. Rosenfeld Halverson, & Y. B. Kafai (Eds). Makeology: Makers as Learners. New York: Routledge.
Brahms, L.
& Crowley, K. (2016). Learning
to Make in the Museum: The Role of Maker Educators. In K. Peppler, E. Rosenfeld Halverson, & Y. B. Kafai (Eds). Makeology: Makerspaces as learning environments. New York:
Routledge.
Giarrantani, L., Parikh, A., Di
Salvo, B., Knutson, K. & Crowley, K. (2011). Click!:
Pre-teen girls and a mixed reality role playing game for science and technology.
Nordic Journal of Digital
Literacy, 3.6, 121-138.
DiSalvo,
C., Louw, M. Coupland, J., Steiner M. (2009). Local issues, local uses:
Tools for robotics and sensing in community contexts. In Proceedings of the
Seventh ACM Conference on Creativity & Cognition (C&C '09). ACM, New
York, NY, USA
Bernstein,
D. & Crowley, K. (2008). Searching
for Signs of Intelligent Life: An Investigation of Young Children's Beliefs
About Robot Intelligence. Journal
of the Learning Sciences, 17:2, 225-247.
DiSalvo,
B.J., Crowley, K. & Norwood, R. (2008). Learning in
Context: Digital games and young black men. Games and Culture 3, 131-141.
Bernstein,
D., Crowley, K. & Nourbakhsh, I. (2007). Working
with a robot: Exploring relationship potential in human-robot systems. Interaction Studies, 8
(3), 465-482.
Funding
provided by: National Science Foundation, Institute of Museum and Library
Services, and Children's Museum of Pittsburgh.